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61. T3 Mining Ship - in Player Features and Ideas Discussion [original thread]
IMO the Hulk is already a vacuum cleaner (pun intended ) and the Mackinaw is an very good ice cube machine. (Both my miners have Exhumers 5.) I make some good ISK with my 2 Hulks and Orca. My 2 Hulks fill up that 50km3 ore hold in 3-4 cycles. If...
- by Commander IceQ - at 2011.06.03 10:21:00
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62. New Ship Class - Starship Hauler - in Player Features and Ideas Discussion [original thread]
I was thinking of something similar this morning. However I would suggest to restrict the size to that of Freighters (same skill req too). My Charon has 942km3, I dump all my stuff in there and move them. (I have 4 chars each have fitted & Rigged ...
- by Commander IceQ - at 2010.03.26 11:07:00
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63. Kad's Suggestion Box. - in Player Features and Ideas Discussion [original thread]
#1. Mission Waypoints. - I don't really have problems doing missions. Not saying this is bad, but it might just add to the clutter... #2. Limit # of active accounts to two per person. - I have 4 accounts... I pay for those accounts. - When I mi...
- by Commander IceQ - at 2010.03.26 10:06:00
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64. Fix Down Time issues - in Player Features and Ideas Discussion [original thread]
Downtime for me is Between 13:00-14:00. Forces me to take a "lunch" break on weekends, and since I am at work doesn't bother me during the week. It is fine the way it is IMO. Yes there is 20k disconnects, but that is because they stay connected i...
- by Commander IceQ - at 2010.03.25 13:51:00
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65. What could be added to game to keep more players - in Player Features and Ideas Discussion [original thread]
I have only 1 gripe really, and that is mostly the reason I play on and off. Skills Level 5. I can live with most of the training times till lvl4. But why is the Lvl5 so insanely high? Rank 1 skill takes me 5days to 5 (yea yea not that much I agre...
- by Commander IceQ - at 2010.03.24 10:42:00
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66. New Midslot for Salvager - in Player Features and Ideas Discussion [original thread]
Originally by: Enzu777 this is an excellent idea and even easier to implement a new mod then a new ship type, while im all for new ships and wouldnt mind a dedicated t2 dessie for salvaging this mod would also do the job, please ccp give u...
- by Commander IceQ - at 2010.03.24 10:21:00
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67. New Midslot for Salvager - in Player Features and Ideas Discussion [original thread]
I don't have a marauder... yet. I use an alt to Salvage. So while I am busy with room 2 he is salvaging room 1. so in other words MWD no work...
- by Commander IceQ - at 2010.03.19 18:40:00
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68. New Midslot for Salvager - in Player Features and Ideas Discussion [original thread]
I have been reading a lot on people wanting a dedicated salvage ship. Though I am not opposed to the idea, I just think that my Hurricane handles the job nicely. 4x Salvager II, 4 TB, 3x Salvage Tackle I. If you have those on, do I really need to ...
- by Commander IceQ - at 2010.03.19 10:24:00
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69. New Contract - Loan! - in Player Features and Ideas Discussion [original thread]
Originally by: SupaKudoRio I'd rather have loan contracts work by giving a set amount of isk, then forcibly taking it back (plus interest) when the contact expires. If someone doesn't have enough to pay it back, their wallet is drained to...
- by Commander IceQ - at 2010.03.19 09:26:00
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70. Distress call missions - in Player Features and Ideas Discussion [original thread]
Now this should be fun. +1 for this idea. :P
- by Commander IceQ - at 2009.07.24 08:40:00
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